Getting ready to hop into a giant game of Invasion on May 3rd when the Halo Reach Beta releases? Well, you'll have to wait a little longer for that. While the Beta will still kick off on May 3rd, Bungie will be releasing the maps and gametypes on different dates throughout the duration of the beta test, with only a subset of them being available immediately on May 3rd.
The good news is that once a map or gametype is released, it will remain available through the end of the beta even as other gametypes become available. We've got the full schedule of releases after the break...
If nothing else, we know that Bungie's devs are very passionate about Halo. You need no further proof than their latest multiplayer ViDoc, titled Carnage Carnivale, which shows some Bungie devs getting very animated as they describe what's coming in the Halo Reach Beta. There's not a whole lot of new info, but if you've fallen at all behind on info about the game or the beta this will do a great job of quickly catching you up. And hey, new gameplay footage doesn't hurt!
We've got the full video embedded after the break.
Have you ever intended to do a simple task, like switching grenade type, and instead accidentally vaulted yourself off a ledge with a jetpack? If you haven't, prepare to do it a few times while you get accustomed to the Halo Reach controls, which throw all of us for a loop by remapping some of our most used buttons.
As you can see from the diagram after the break, the B button will no longer be your melee button, and will instead change grenades. Now, RB will melee. The reload button gets mapped over to 'X' since we no longer need to use the button to pick up equipment, which is replaced by Armor Abilities, now mapped to LB.
We have the full controller layout after the break. If you don't want to accidentally assassinate a teammate when you were trying to reload, you should probably jump over and check them out.
This weekend, Bungie invited a few lucky folks out to their offices to go hands on with the Halo Reach Multiplayer beta. Among them were IGN and Joystiq, and you can read their impressions by clicking on the links.
Unfortunately they spent most of their words describing to us things we already knew, like what the gametypes, new weapons, and armor abilities are. But it's still worth a read and they provide a few personal opinions about their time with the beta, even if it's not going to satisfy the hardcore fan that's interested in balance and how it feels compared to Halo 3.
When GTTV announced they'd be revealing new info about Invasion mode this weekend, I don't think anyone imagined that this much pure gameplay footage would come along with it.
Simply put, the game looks gorgeous in motion. Beyond that, we've also got lots of freshly revealed info for you after the break, as well as the video itself.
May 3rd is getting close, and we continue to blow the lid off with new info about the Halo Reach Beta. IGN brings the latest news, which details the game modes that will be playable in the beta. Hit the Read More link for our summary.
Not one to let us sit and ponder the fast approaching release of the Halo Reach Beta, Bungie has again spilled beans of info to whet our appetites.
This week, they go heavily into detail about two of the beta maps (Powerhouse and Swordbase), right down to the layout of the weapon spawns on the maps. They've included lots of new screenshots with it as well, so be sure to check it out if you haven't yet, and don't forget to get your copy of ODST on the cheap to make sure you get into the beta!
As we get ever closer to May 3rd (why won't it get here already?!?), Bungie continues to whet our appetites with more and more new info about the Beta. This time around, they reveal to us the four (!) maps that will be playable in the Halo Reach Beta. That's certainly a nice improvement over the Halo 3 Beta's one map.
Bungie reveals to us that these maps were carefully handpicked for the beta, so as not to spoil any of the single player campaigns plot points. Specifically they mention that these are all "human" maps. Could that mean that we'll be venturing to Covenant land during the single player campaign?
Jump inside for screenshots.
Hot on the heels of the Amazon pre-order deal, Gamestop has a deal of its own. Just enter code ENT20 when preordering Halo Reach at Gamestop using this link to get 20% off, bringing the price down to $47.99.
Please note that if you select in-store pickup it will cancel the coupon, so you must select to have it shipped. Shipping is free.
Bungie just let loose a huge update that goes in depth about Halo Reach loadouts, armor abilities, weapons, gametypes, and more. You can read the whole update here, but we've also broken down some of the major points for you.
- Loadouts include an armor ability, starting primary and secondary weapons, and starting grenades. You will select from a group of pre-defined loadouts that change depending on the gametype (IE you won't be making any true custom loadouts). Loadouts can be changed after each respawn.
- Armor Abilities are active (meaning you activate them with a button press, they're not "always on"), and the ones you can choose between are: Active Camo, Invulnerability, Roll, Jetpack, and Sprint (sprint is Spartan only)
- When activating invulnerability, you cannot move. However you are completely invulnerable to everything, even vehicles. If someone tries to run you over with a vehicle while you are invulnerable the vehicle will explode. When you come out of invulnerability, you will let loose an EMP blast that is larger the longer you've been standing in invulnerability.
- Covenant Elite are physically superior to Spartans, meaning they will only be available to use in certain game modes.
It remains to be seen how well these will be balanced against each other or if everyone will end up just using the same one. What do you think?