Some of you may know that I've got a soft spot for aspiring video editors and producers, being one myself. So when Studio Lyon (known as Lyon of JudahxX on this website) passed along this exceptionally done fan trailer for Halo Reach, I just had to pass it on to you guys.
If you don't get goosebumps when watching this, there's something wrong with you. You can check it out here.
So those screenshots of reflection were pretty cool, right? Well, how would you like to see the map in action?
We've got your covered, just click the little read more button down there, where we've embedded a video of a full match of Halo Reach team Slayer played on the new Reflection map. The first thing you'll notice is how great it looks. The second is how similar to Ivory Tower it really is.
Bungie has given us tons of new game modes in Halo Reach. However, they don't want us to forget about the old modes that will be returning with new updates, and one of those is Race.
Race and Rally will return in Halo Reach, and they look great this time around. We've got some screenshots and info after the break, and in the screenshots they also let slip that Infection mode will be returning as well.
There's also another new wrinkle to race mode. Did someone say...landmines?
If a builder is only as good as his tools, you can't build your crappy Forge map on these.
I'll keep this description short, since you have a bunch of screenshots to sift through. Today Bungie gave us screenshots of many of the tools you'll be able to use to build your Forge map in Halo Reach. They also showed off some of the new FX filters, which you can use to make the map look decisively different with anything from a purple hue to a black and white ink style.
Check out all the tools you'll have to build your masterful forge creations after the break.
Remember 2003? Yeah, we don't either. But if you happened to pick up Halo:CE for the PC back then (or sometime after that), there will be a special treat waiting for you in Halo Reach.
According to Bungie, the treat will be some kind of visual treat, though not something in the armory.
Hit up the full article after the break to see how to unlock it if you're one of those Halo:CE PC owners.
Or, as Bungie puts it, simply "We went gold last night, so yeah, it's pretty much in the can."
There you have it folks, Halo Reach is officially D-O-N-E and shipped off to the disc pressing facilities. Now all that's left to do is wait out that excruciating one more month until the game's release.
Don't worry though, just because production on the game is done, doesn't mean the news on it is. We'll still have lots more updates coming to keep you satisfied.
We've already seen some of the ways you can customize your Spartan, and even seen some exclusive pre-order Spartan armor. But what about those poor, neglected elites?
Fret not, young Sangheili, for you will be ignored no longer. The Elites will get a full blown customization system as well, complete with their own unique armor sets. Some of which, if I do say so myself, are completely badass.
We've posted some sexy new screenshots of the customizable Elite armor after the break.
A few days back we outed the names of a few of the new Halo Reach maps, chief among them Spire, Reflection, and Zealot. Well, here we are to follow up with the details on these new maps, and if you liked Halo 2 then you're going to be a very happy Spartan.
Reflection and Zealot are remakes of the popular Halo 2 maps Ivory Tower and Midship, only with some really cool added twists. Spire is a new Invasion map that brings the fight to the vertical axis.
For a full breakdown of the levels, including more details, screenshots, and even a walkthrough video, hit the jump.
A few days ago we revealed some of the basics of Firefight Versus to you. Today, we're back with the full blown details of the mode, as well as several firefight versus gameplay videos so you can see the mode in action.
The full details, and the videos, are available after the break.
Well, maybe not with money, but with something.
In a recent interview, Halo Reach's media go-to guy Brian Jarrard touched on the issue of rage quitters that plague online gaming nowadays. Jarrard hates them as much as the next guy, and assures us that Bungie has a plan for those folks that think they're deviating the system by quitting straight out to the dashboard or pulling their plug. You may remember running into this some during the beta, though Jarrard assures us that their algorithm for detecting people who quit vs. people who legitimately got dropped from the game has been refined.
We say more power to 'em, hopefully they'll find a way to make the rage quitters spontaneously combust.
Check out some of the cryptic details and quotes from Jarrard after the break.