Gametrailers got a chance to catch up with some Bungie devs at E3, and get a live demo of some cool new stuff in Firefight mode. In the walkthrough, Bungie also demos the newest armor ability for Halo Reach, the dropshield.
The Dropshield looks a lot like the bubble shield from Halo 3, only this time it takes damage and can be destroyed. It also has the added ability of regenerating the health of anyone inside it, allowing one player on the team to basically act as a "Medic", dropping the shield for all his teammates to heal in.
Also in the video we get to see the actual menus you'll use to customize Halo Reach, and just how much customization you really have (hint: it's a lot).
We've embedded the two-part video after the jump. What are you waiting for?
If there's one thing games can never have too much of, it's huge explosions. Halo has always had some great scripted explosions, but it's time to put the giant fireballs in the hands of the player.
And that's exactly what Halo Reach's newest weapon, the mortar strike, does. You aim a targeting laser and bring down a rain of fire on your poor unsuspecting foes, similar (but different) to the Hammer of Dawn in Gears of War or the Artillery Strike in Mercs 2.
Dive in after the break where we've embedded a video of a massive mortar strike being called down on a bunch of poor grunts in Firefight mode.
Bungie has demos out of the newly improved Firefight mode out on the floor at e3. IGN was fortunate enough to get some hands on time with it.
Check out some video they took of the mode after the break, and we've also got the official Firefight trailer embedded there as well.
Bungie certainly noticed what a success Firefight was in Halo 3: ODST, and they're taking no shortcuts with implementing it in Halo Reach.
As we mentioned earlier today, Halo Reach's Firefight will include awesome levels of customization, letting you build your own Firefight experience. But you didn't really expect Bungie to make you do all the work, did you? In addition to the customization, Bungie has already built and included several Firefight game modes into the game. We've got the details on what they are, as well as some namedrops for some new Firefight maps, after the break.
We were all hoping it would happen. We were all expecting it would happen. And Bungie has now confirmed that it will happen. Halo Reach will get the extremely popular Firefight mode popularized in Halo 3: ODST.
But that's not all, Bungie says that this new and improved Firefight mode will include all new levels of customization. Players will have the ability to edit enemy types, enemy health and aggresssion, weapon spawns, etc. Basically, you get to make your own version of Firefight, if you so choose.
Oh, and this time we get matchmaking and drop-in/drop-out gameplay, both features that were sorely lacking from ODST. And by the way, that "Generator Defense" gametype in the beta? Yeah, that was a stress test for Firefight.
E3 has begun, and with it comes a new trailer for Halo Reach, focusing specifically on the game's campaign. In the trailer we see lots of set pieces and big explosions, but the big shocker comes at the end when our noble team takes to the skies (or rather, above the skies) and we see our user taking control of a spaceship amid a giant space battle that rivals Star Wars.
Check out the trailer after the break. So what do you think my Halo brethren, are you excited about space combat or do you prefer to stick to the ground?
Things on the Halo Reach front have been pretty quiet since the beta ended, which Bungie releasing only a few trickles of new information since then. Don't worry though, they're not going to make us wait much longer to satiate our Halo Reach news appetite.
E3, by far the industry's biggest video game expo, kicks off in a few days. Microsoft's press conference, which will surely feature some new Halo Reach news, will happen on Monday, June 14th. It is likely that much of the E3 news on Halo Reach will be focused on the campaign, with perhaps some new insights as to the changes to the multiplayer based on the beta, and perhaps some new maps and game modes.
Be sure to keep checking in all next week as there's likely to be another rush of Halo Reach goodness.
You didn't really think Bungie was going to take all that useful info we gave them during the beta and just sit on it, did you? Don't worry, they haven't, and the most recent Bungie podcast details the long list of changes they've already made.
Among the changes are some minor nerfs to both melee and grenades, which I'm sure will make many of our users very happy. We've got the full list after the break. Note that these changes are only the beginning of the changes being made based on feedback from the Halo Reach Beta, but it's already a pretty long list given that the beta just ended two weeks ago.
To see the full list, hit "read more" below.
Have you ever wondered what Halo Reach might look like if it were released in 3D? Well, youtube user SYNMiniWaz has got you covered, as he has created a 3D video of clips from the Halo Reach Beta.
If you want to check it out just hit the jump and get your 3D glasses of choice ready (he's got it set up to work with any of them), or just watch it without the glasses in crazy cross-eyed mode.
I'm sure we all have fond memories of going out and buying the original Crackdown to get access to the Halo 3 beta. According to Crackdown 2 producer James Cope, we almost got to relive the experience with the Halo Reach Beta.
The main problem was Crackdown 2's summer (July) release date, with Bungie wanting to get the Halo Reach Beta out by the end of spring. “It was [in consideration],” said Cope. “We would’ve loved to have done it, basically. We would’ve absolutely loved to have had that opportunity but the timing just wasn’t right for us.”
So, in the end, we got the Halo Reach Beta with ODST instead, which still worked out nicely since most Halo fans already had that anyway. Still, everyone should make an effort to play Crackdown (and Crackdown 2, which comes with a free $10 gift card through this link on Amazon, by the way), as it's one of my favorite series outside of Halo.